The eagerly awaited Spore is hitting US store coming September 9. Created by the inventor of “The Sims” Will Wright, Spore looks set to be another masterpiece.
Spore does not fit nicely into any video game genre. It has real-time strategy elements and is also a life simulation game. Spore allows the player to create, design and develop own species of creature, starting at Cell level as a microscopic organism. The player then evolves the cell into the Creature phase and becomes a full blown living creature. Tribal is the next level of the game where the creature becomes social and the game focuses on the species as a group. The Civilization phase is when the creature becomes an intelligent being, and the goal is to gain control of the planet. The final level is the Space phase where the creature interacts with species across the galaxy from other planets.
If you are getting the “massively single-player online game” for the Mac, please note the minimum requirement. The game will not run on PowerPC Mac, Mac Minis or pre-2008 MacBooks:
- Intel Core Duo Processor
- Leopard Mac OS X 10.5.3 or higher
- 4.7GB Hard disk space
- 1GB Ram
- ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel GMA X3100
Spore is developed by Maxis and published by Electronic Arts. It will be released on Mac, PC (Windows), DS, iPhone and mobile, with plans for other game consoles and platforms in the future. Beside the game only standard edition, Electronic Arts is making available a Spore Galatic Edition which includes the additional ‘Making of Spore’ DVD video, ‘How to Build a Better Being’ DVD video by National Geographic Channel, ‘The Art of Spore’ hardback mini-book, fold-out Spore poster and a premium 100-page Galactic Handbook.